Q6dm_carrys_circle.rfl6ipD hLipD]wD*hc_test_up.rflction\red\levels[Yw h(*w((|4Uw@*wDnjw ( 8FwXUw(%whnUw(YwPw(XxYw(^Yw(8Fu @($Yw8Fu Xw u a*w8F*w0F8F|Uw@*w(_*w _(_<<`Ìw<ČwČwJX hQ*wQQDUw@*w njwHQ\ (%ww *w<5)w ar, +waxnjw       XUw(%w0nUwQYww QfpXUwXUw(%ww   nw<``Dw$wx<``0 Uw%w0Q<JXP Dw(LQ V`QnQwRQJXRQ`>Q)<QQJXJXJXfDUںAuF\,~,6 Carrys Circlep glowball.tgap miner.vcmp-miner_corpse_carry.mvfminer_dead.mvfminer_talk.mvfminer_talk_short.mvfpark_Death_crouch.mvfpark_Death_head_backwards.mvfpark_HG_crouch_walk.mvfpark_jeep_driver.mvfpark_jeep_gunner.mvf park_run.mvfpark_run_flail.mvfpark_swim_stand.mvfpark_swim_walk.mvfult2_attack_crouch01.mvfult2_attack_run.mvfult2_attack_stand.mvfult2_attack_walk.mvfult2_corpse_drop.mvfult2_corpsecarry_stand.mvfult2_corpsecarry_walk.mvfult2_cower.mvfult2_crouch.mvfult2_Death_blast_forwards.mvfult2_Death_chest_backward.mvfult2_Death_chest_forward.mvfult2_Death_Generic.mvfult2_Death_head_forwards.mvfult2_Death_leg_Left.mvfult2_Death_leg_Right.mvf 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~~~~~~~~~~~~~~~~~~㐐 ~~~~~~~~~~~~~~~~~~䐐") ~~~~~~~~~~~~~~~䐐~~~~~~{{{{{{{{{{{{ه~~~~~~~~~}}}}}}{{{{{{{{{{{{چ~~~~~~~~~~~~||||||{{{{{{{{{{{{ǿ{{{{{{{{{{{{{{{{{{÷{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{¹ɿ{{{{{{{{{{{{ȿ{{{{{{{{{{{{÷{{{{{{{{{{{{^^^^^^^^^_________ż{{{{{{{{{{{{¼_______________ü{{{{{{{{{{{{ż^^^^^^______{{{{{{{{{{{{_ruȵ^^^^^^______{{{{{{{{{{{{썍^^^^^^______{{{{{{{{{{{{썍э]]]]]]^^^^^^______{{{{{{{{{{{{퍍э]]]]]]^^^^^^______{{{{{{{{{{{{Sec퍍ҍ]]]]]]^^^^^^^^^^^^^^^___________________________{{{{{{{{{{{{hov[[[\\\\\\\\\\\\\\\\\\]]]]]]^^^^^^^^^^^^^^^^^^^^^^^^^^^_________________________________{{{{{{{{{{{{_at\\\\\\\\\\\\\\\\\\]]]]]]]]]]]]]]]]]]]]]^^^^^^^^^^^^^^^^^^^^^^^^^^^____________________________________{{{{{{{{{{{{---````````````````````````~~~---۾~~~}}}ڱ~~~}}}ڰ~~~}}}ټzzzzzzܿկzzzzzz۲zzzzzz۱zzzzzzڼzzzzzz̿zzzzzz俿ijzzzzzzijzzzzzzijzzzzzz" stazzzzzzioninsRFE Le gs2 񪪪 30.򨨨  "brpTrigger: 3 1e" ision Sphere{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{ terial: $Flags: {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{on: $Max Ro $Rot Accel{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{n Souncrea Pain "Scre{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{ .mvf" "" +Actio 1.0 1.0 $Collision Sp 5000 $Material:0 $Acceleration: nake_Move.wav" 4 0.8  "bsnk_stand_stand" "bsns: 0 $RFE Level1: "lide_player" "mutant")  $Life: ype Factor: eration: 10.0 $Alolster Delay: 0.0 "Dir "default land" $Low_Pain Sounds: "Mutant Pain" $Squash Sounds:  "mtnt_stand.mvf "mtnt8 "run" "mtnt "attack_stand" "mtnt_attack_stand.mvf" +State: "attack_walk" "mtnt_walk.mvf" +Footstep Trigger: 3 18 +State: _run" f" +Foots "mtnt_corpse_drop.mvf" "orpse_carry.mvf" "" +Action: "idle_1" "mtnt_idle.mvf" "mutant idle" +Action: "fire_stand" "mmvf" "mutan: flincht front" +Action: ant hit front" +Action: "flinch_chest" "mtnt_flinch_front.mvf" "mutant hit front" +Action: "flinch_back" "mtnt_flimutant hit b h.mvf" $Use: "none" $Collis "csphere_1" 1.0 1.0 $Collision Sphere: "csphere_2" 2.0 2.0 $Num Skins: 0 $Body Temperature(F): 90.0 $RFE Level1: "Creatures" // ---------------------------- "mutes: { 6 9 } $Movemode:  "flesh" $Flags: ("walk" "sentient" "humanoid") $Flags2: ("collide_player" "mutant") $Collision Radius: 0.85 $Coen: 10.0 $ 180 $ 500 $Damage Type Factor: "armor piercing  0.1 +fast factor: 1.5 $Acceleration: 20.0 $Max Rot Vel: 10.0 $Rot Acceleration: 10.0 $Allowed Weapons: ("Mutant Attacrimary: " $Defaulty: 0.0 $Attack Style: "Direct" $Blind Purwav" 4 0.9 $Min FlySnd Volume: 0.7 $Footstep Sound: "Default Footstep" $LandSnd: "default land" $Low_Pain Sounds: "Mutant2 Pnds: "MState: "mnt2_stand.mvf" +State: "walk" ate: "run" "mnt2_run.mvf" +Footstep Trigger: 4 14 +State: "attack_stand" "mnt2_attack_stand.mvf" "att "mnt2_wal +State: "attack_run" "mnt2_run.mvf" Trigger: 4 14 +Action: "corpse_drop" "mnt2_corpse_drop.mvf" "" +Action: "corpse_carry" "mnt2_corpse_carry.mvf" "" +Action: "idle_1" nt2_idle.mvft2 idle" " "mnt2_attack.mvf" "mutant2 attack" +Action "flinch_stand" "mnt2_flinch_front.mvf" "mutant hit front" +Action: "flinch_attack_stand" "mnt2_flinch_front.mvf" "mutant hit front" +Action: "flinch_chestflinch_frontt front" + "mnt2_flinch_back.mvf" "mutant hit back" +Action: "death_generic" "mnt2_death.mvf" "mutant2 death" $Use: "none" $Collision Sphere: "csphere_0" 0.5 0.5 $Collision Sphere: "csphere_1" 1.0 1.0 $Collision Sphere: "csp$Num Skins: ure(F): 90.0 // ------------------------------------------------ // Creatue // ------------------------------------------------ $Name: "bat" $V3D Filename: "bat1.vcm" $LOD Distances: { 9 } $Movemode: "hover" $Mass: : s: $Collision Radius: 0.1 $Collision Damage Given: 0.0 $FO 180 $Envirosuit: 0 $Life: 20 $Damage Type Factor: "armor piercing bullet" 1.5 $Max Vel: 8.0 $Acceleration: 20.0 $Max Rot Vel: 10.0 $ 20.0 ("") lt Secondary: "" $Attack Style: "Stand_Ground" $B Time: 5.0 $FlySnd: "Bat_Fly1.wav" 2.0 0.9 $Min FlySnd Volume: 0.6 $Low_Pain Sounds: "Bat cry" $DeathSnd: "Bat die" +State: "walk" slow.mvf" y_slow.mvf" +State: "stand" _fast.mvf" +Action: "idle_1" "bat1_idle.mvf" "bat idle" $Use: "none" $Num Skins: 0 $RFE Level1: "Creatures" // ------------------------------- $Name: ish" $V3D emode: "swim" $Mass: 1 $Material "flesh" $Flags: ("ambient" "slippery") $Collision Radius: 0.15 $Collision Damage Given: 0.0 $FOV: 180 $Envirosuit: 0 $Life: 20 or: "armor 1.5 $Max V 20.0 $Max Rot Vel: 20.0 $Rot Acceleration: wed Weapons: ("") $Default Primary: "" $Default Secondary: "" $Attack Style: "Stand_Ground" $Blind Pursuit Time: 5.0 $FlySnd: "" $Min FlySnd Volume: 0.0 "" "" $ $Explode Anim Radius: 0.5 +State: "swim_stanstand.mvf" +State: "swim_walk" "fish_swim_fast.mvf" +State: "walk" "fish_swim_slow.mvf" +State: "run" "fish_swim_fast.mvf" +State: " "fishUse: $RFE Level1: "Creatures" // ------------------------------------ // Vehicles // ------------------------------------------------ $Name: "sub" $V3D Filename: "Sub_Mini01.v3d" $Movemode: "sub" $Mass: 25 " ("collide_player" "collide_entity") $Collision Rad0 $Collision Damage Given: 0.0 $FOV: 180 $Envirosuit: 0 $Life: 700 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "fire" 0.0 $Dam"bullet" ype Factor: "armor piercing bullet" 0.5 $Max Vel: 6.0 +slow factor: 0.25 $Acceleration: $Max Rot Vel: 4.0 $Rot Acceleration: 2.0 $Allowed Weapons: ("Torpedo") $Default Primary: "Torpedo" $Default Secondary: "" $Thruster VFX 1: "Lil_RedEyeFlare.vfxX 2: fx" $Thruster VFX 3: "Lil_RedEyeFlare.vfx" $Thruster VFX 4: "Lil_RedEyeFlare.vfx" $Thruster VFX 5: "Lil_RedEyeFlare.vfx" $Corona (Glare) 1: "Sub Headlamp" "headlamp" $Corona (Glare) 2: "Sub Headlamp" "headlamp" $Corona (Glare) 3: "Sub Headlamp" "headlamp" "Sub Hheadlamp" $Attack Style: "None" $Blind Pursuit Time: 20.0 $FlySnd: "Sub_loop.wav" 10 0.9 $Min FlySnd Volume: 0.6 $Move Sound: "Sub Move" $Engine Rev Fwd Sound: "Sub Rev Forward" $Engine Rev Back Sound: "Sub Rev Backward" $AttachSnd: "Sub Attach" $Detac"Sub Detach"und: "Headlamp On" $Headlamp Off Sound: "Headlamp Off" $Low_Pain Sounds: "Sub Hit" $DeathSnd: "Sub Explode" $Explode Anim: "sub_explode" $Explode Anim Radius: 15.0 $Use: "vehicle" +radius: 5 $Collision Sphere: "collision_0" 1.0 1.0 +radius: ollision Sphon_1" 1.0 1.0 +radius: 1.348 $Collision Sphere: "collision_2" 1.0 1.0 +radius: 1.036 $Collision Sphere: "collision_3" 1.0 1.0 +radius: 0.566 $Collision Sphere: "collision_4" 1.0 1.0 +radius: 0.566 $Collision Sphere: "collision_5" 1.0 1.0 0.566 e: "collision_6" 1.0 1.0 +radius: 0.566 $Num Skins: 0 $Cockpit VFX: "sub.vfx" $RFE Level1: "Vehicles" // ---------------------------------------------------------------------------------- $Name: "APC" $V3D Filename: "APC.v3d" // $Corpse V3D Filename: "APC_CORde: : 10000 $Material: "metal" $Flags: ("walk" "apc" "crusher" "collide_corpse") $Flags2: ("collide_player" "collide_entity") $Collision Radius: 2.0 $Collision Damage Given: 0.0 $FOV: 180 $Envirosuit: 0 $Life: 5 Factor: "bDamage Type Factor: "bullet" 0.1 $Damage Type Factor: "armor piercing bullet" 0.3 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.1 $Min Relative Eye PHB: <-20, 0, 0> $Max Relative Eye PHB: <50, 0, 0> $Max Vel: 6.5 +slow factor: 0.25 $Acceleration: 3 1tion: 2 $Allowed Weapons: ("APC Minigun" "APC Rocket" "Vauss") $Default Primary: "APC Minigun" $Default Secondary: "APC Rocket" $Thruster VFX 1: "" $Thruster VFX 2: "" $Thruster VFX 3: "Lil_RedEyeFlare.vfx" $Thruster VFX 4: "Lil_RedEyeFlare.vfx" $Thruster VFX 5yeFlare.vfx" 6: "Lil_RedEyeFlare.vfx" $Thruster VFX 7: "Lil_RedEyeFlare.vfx" $Thruster VFX 8: "Lil_RedEyeFlare.vfx" $Thruster VFX 9: "Lil_RedEyeFlare.vfx" $Thruster VFX 10: "Lil_RedEyeFlare.vfx" $Thruster VFX 11: "APC_BackLights.VFX" $Thruster VFX 12: "Lil_RedEyeFlare.vfx" "Lil_R $Thruster VFX 14: "Lil_RedEyeFlare.vfx" $Thruster VFX 15: "Lil_RedEyeFlare.vfx" $Thruster VFX 16: "APC_BackLights_2.VFX" $Corona (Glare) 1: "" "" $Corona (Glare) 2: "" "" $Attack Style: "None" $Blind Pursuit Time: 60.0 $FlySnd: "APC_idle.wav" ySnd Volume:ound: "APC Move" $Engine Rev Fwd Sound: "APC Rev Forward" $Engine Rev Back Sound: "APC Rev Backward" $AttachSnd: "Sub Attach" $DetachSnd: "Sub Detach" $Low_Pain Sounds: "Hull Impact" $DeathSnd: "Veh Death" $Explode Anim: "explosion 1" $Explode Anim Radius: adius: 8 $Collision Sphere: "csphere_01" 1 1 // front left +spring constant: 2.5 +spring length: 0.25 $Collision Sphere: "csphere_03" 1 1 // back left +spring constant: 2.5 +spring length: 0.25 $Collision Sphere: "csphere_04" 1 1 // front right +spring +spri25 $Collision Sphere: "csphere_06" 1 1 // back right +spring constant: 2.5 +spring length: 0.25 $Num Skins: 0 $Cockpit VFX: "APC.vfx" $RFE Level1: "Vehicles" // ---------------------------------------------------------------------------------- $Name: "Jeep01" $V3D "Jeep01.v3dFilename: "JEEP_CORPSE.v3d" $Movemode: "apc" $Mass: 1500 $Material: "metal" $Flags: ("walk" "jeep" "crusher" "collide_corpse") $Flags2: ("collide_player" "collide_entity") $Collision Radius: 2.0 $Collision Damage Given: 0.0 $FOV: virosuit: e: 400 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.1 $Damage Type Factor: "armor piercing bullet" 0.2 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.1 $Min Relative Eye PHB: <0, 0, 0> $Max Relative Eye PHB: <0, 0, 0> $Max Vel: tion: Vel: 3 $Rot Acceleration: 4 $Allowed Weapons: ("Jeep Gun") $Default Primary: "Jeep Gun" $Default Secondary: "" $Thruster VFX 1: "Lil_RedEyeFlare.vfx" $Thruster VFX 2: "Lil_RedEyeFlare.vfx" $Corona (Glare) 1: "TestGlare03_novolume" "headlamp" $Corona (Glarere03_novolummp" $Attack Style: "None" $Blind Pursuit Time: 5.0 $FlySnd: "Jeep_idle.wav" 6 0.8 $Min FlySnd Volume: 0.6 $Move Sound: "Jeep Move" $Engine Rev Fwd Sound: "Jeep Rev Forward" $Engine Rev Back Sound: "Jeep Rev Backward" $AttachSnd: "Sub Attach" $DetachSnd: ch" $Low_P"Hull Impact" $DeathSnd: "Veh Death" $Explode Anim: "explosion 1" $Explode Anim Radius: 4.0 $Use: "vehicle" +radius: 采ɾ臇¨ê臇燇懇з凇ѷ円ѷ䆆ڽܿѷㆆ먨ↆↆ𨨨ᆆ󨨨濿ɿ߆ҿȿ߆ҹ¸ކѷʯƿ݆氰Ǹſ¼Ђ܆沲ϴ¼żЈ܅浵ԭωۅ混ץ΃烃썍ҍΛ茌덍ҍ蒒ꍍэ蕕鍍Ќ鱱kkk玎Ќlleddde: ùnd:ddd$Exploùng conrinù 3 $ú------ "camera1.V3is Filename: úzzzzzz惃ú{{{{{{愄_metal" $Eú||||||}}}}}}~~~~~~򺺺ﺺ\\\\\\캺\\\\\\\\\]]]]]]]]]]]]]]]]]]]]]lllllllll]]]]]]lllllllll]]]]]]llllll]]]]]]`````````llllll]]]]]]______```ֲº\\\]]]_________Ͱº_________̰ƾǿ»Ӱƾ»eeeeeeeeeeeeȼżeeeeeeȵ}}}eeeeeeǾ~~~eeeeeehhhhhhhhheeeeeennn탃hhhhhhhhheeeeeemmm샃ggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhiiieeeeeeddd~~~ÃggggggggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhiiieeeeeeĮ+Action: eeeeeeĦ靝 cro῿ɿϣ՟ՙ璒|||~~~ϑ펎툈Žȳ瀀~~~ƽĻȭȿǿϑǦՙʞ՟У瀀~~~툈펎璒~~~|||ŽĿӾŽĿŻִȿý٫ȣ۴ˬαд~~~㛛ƽǿ堠Žļſ裣|||~~~ſýȴ˱ͬУࣣ~~~|||㠠四݊xxxwwwxxxwww蒒~~~醆捍{{{݀|||uuummmmmmuuu|||^^^^^^^^^^^^ech_sar_crouch_walk.mvf" +Action: "reload" 退戈~~~uuu~~~uuuuuu~~~{{{^^^^^^^^^^^^ment: -40.0 +State: "attack_stand" "tech_SR_wwwwwwwwwwww{{{uuummm|||{{{ttt}}}^^^^^^^^^^^^____________mmmmmm"tech_SR_fire.mvf"mmmttt{{{^^^^^^^^^^^^____________rouch.mvf" +Stat "attack_crouch_walk" "tech_rs_crouch_walk.mvf" +Action: "fire_stand" ____________d" "tech_rshield_stand.mvf" +State: "attack_walk" "tech_rshield_walk.mvf" +State: ____________ "tech_rshield_fire.mvf" ch_hmac_stand.mvf" +State: "attack_walk" "tech_hmac_walk.mvf" +State: "attack_run" "tech_hmac_runmvf" "" +Action: "reload" "tech_hmac_reload.mvf" "Ultor Reload" +Action: Adjustment: -10.0 +State: "attack_stand" "tech_smc_stand.mvf" +State: "attack_walk" "tech_smc_walk +Action: "fire_stand" "tech_smc_fire_reload.mvf" "" +Action: "fire_crouch" "tech_smc_fire_reload.mvf" "" +Weapon Specific: "Rail_Gun" +Spine Adjustment: -30.0 +State: "attack_stand" vf" +State"attack_walk" "tech_rr_walk.mvf" +State: "attack_run" "tech_rr_run.mvf" +State: "attack_crouch" "tech_rr_crouch.mvf" +State: "attack_crouch_walk" "tech_rr_crouch_walk.mvf" +Action: "fire_stand" "tech_rr_reload.mvf" "" +Act "fire_crouch" "tech_rr_reload.mvf" "" +Weapon Specific: "Grenade" +Spine Adjustment: -20.0 +State: "attack_stand" "tech_gren_stand.mvf" +State: "attack_walk" "tech_gren_walk.mvf" +State: "attack_run" "tech_tate: crouch" "tech_gren_crouch.mvf" +State: "attack_crouch_walk" "tech_gren_crouch_walk.mvf" +Action: "fire_stand" "tech_gren_throw.mvf" "" +Action: "alt_fire_stand" "tech_gren_throw_alt.mvf" "" +Action: mvf" "" +Action: "fire_crouch2" "tech_gren_throw_alt.mvf" "" +Weapon Specific: "Flamethrower" +Spine Adjustment: -18.0 +State: "attack_stand" "tech_ft_stand.mvf" +State: "attack_walk" "tech_ft_walk.mvf" + "attack"tech_ft_run.mvf" +State: "attack_crouch" "tech_ft_crouch.mvf" +State: "attack_crouch_walk" "tech_ft_crouch_walk.mvf" +Action: "reload" "tech_ft_reload.mvf" "Ultor Reload" +Action: "fire_stand" re.mvf" "" +Action: "alt_fire_stand" "Tech_FT_fire_ALT.mvf" "" $Use: "none" $Collision Sphere: "csphere_0" 0.5 0.5 $Collision Sphere: "csphere_1" 1.0 1.0 $Collision Sphere: "csphere_2" 5.0 2.0 $Num Skins: 0 $Body Temperature(F): 90.0 $RFE Level1: $Name: lti_merc" $V3D Filename: "merc_com.vcm" $LOD Distances: {6 9 35} $Movemode: "run" $Mass: 100 $Material: "flesh" $Flags: ("walk" "holds_weapons" "sentient" "humanoid" "envirosuit" "slippery") $Flags2: ("collide_player" "merc" "ignore_firadius: Damage Given: 10.0 $Movement Radius: 0.5 $FOV: 180 $Envirosuit: 400 $Life: 250 $Damage Type Factor: "armor piercing bullet" 1.5 $Max Vel: 6.0 +slow factor: 0.3 +fast factor: 1.5 $Acceleration: 20.0 $Max Rot Vel: 10.0 $R 10.0 $ ("scope_assault_rifle" "Rail_Gun") $Default Primary: "scope_assault_rifle" $Default Secondary: "" $Unholster Delay: 0.33 $Attack Style: "Direct" $Blind Pursuit Time: 30.0 $Persona: "merc" $FlySnd: "" $Min FlySnd Volume: 0.6 $StartleSnd: "Ult $Footstep ault Footstep" $Footstep Sound: "Rock Footstep" $Footstep Sound: "Metal Footstep" $Footstep Sound: "Solid Footstep" $LandSnd: "Default Land" $Low_Pain Sounds: "Merc Small Pain" $Med_Pain Sounds: "Merc Large Pain" $Squash Sounds: "Character Squash" +State: "sta "mrc2_stante: "attack_stand" "mrc2_stand_12mm.mvf" +State: "attack_walk" "mrc2_walk_12mm.mvf" +State: "attack_run" "mrc2_run_12mm.mvf" +State: "crouch" "mrc2_crouch_12mm.mvf" +State: "attack_crouch" "mrc2_ +State: ck_crouch_walk" "mrc2_crouch_walk_12mm.mvf" +State: "swim_stand" "mcom_swim_stand.mvf" +State: "swim_walk" "mcom_swim_walk.mvf" +State: "freefall" "mrc1_freefall.mvf" +Action: "reload" "mrc2_reload_12mm.mvf" "Ultor Relo "fire_stand" "mrc2_fire_12mm.mvf" "" +Action: "fire_crouch" "mrc2_fire_12mm.mvf" "" +Action: "death_generic" "mrc1_death_generic.mvf" "Human Death Leg 1" +Action: "death_blast_eath_blast_f "Human Death Blast Forward" +Action: "death_blast_backward" "mrc1_death_blast_back.mvf" "Human Death Blast Backward" +Action: ________________________________________________________________________________________________________________________________________________¼íýĭľŭſƭDzȲɲ¹ʲºú˲ûĻ̲Ļ´żͲżõƼβƽĶǽϭǾŷȾЭȿŸɿѭƸӭǹԠºȺՠûɻ֠ļʻנĽ˼إŽ̽٥ƾ;ڥǿξۥϿܭݭ߭୭ᲲⲲ㲲䲲奥楥祥饥ꠠ렠젠񠠠򠠠󦦦ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccšccccccccccccccccccccccccĚccccccccccccśccccccccccccƜccccccccccccȝccccccccccccɝʞ˟͟Πϡ¤ѢģҢţӣդ֤ץ٦ʴڦ̴ۧʹݨδިϣߩУ᪪Ѥ⪪Ҥ䫫Ԙɥ嫫՘ɥ欬֘ɥ譭טȥ魭؈||||||ȥ뮮و uuu|||ȥ쮮ڈrrr||||||sssǼۦǥۈ||||||ʾܩǥﯯ܈||||||ݬƥ𰰰ވrrr||||||rrr߮ƥ򱱱߈___hhhhhh``````\\\VVVMMMMMMWWWWWWMMM༼Իƥ󱱱\\\eeeeee\\\hhheee```WWWVVV___```VVVťለUUU______VVVhhheee___WWW\\\eeeeee\\\ť∈LLLVVVWWWMMM___\\\VVVMMM___hhhhhh```ĥ㈈⸸@@@AAABBBDDDEEEFFFHHHIIIJJJLLLRRRTTTUUUVVVXXXYYYZZZ\\\ĥ刈⸸@@@AAABBBDDDEEEFFFHHHIIIJJJLLLRRRTTTUUUVVVXXXYYYZZZ\\\å戈⸸@@@AAABBBDDDEEEFFFHHHIIIJJJLLLRRRTTTUUUVVVXXXYYYZZZ\\\å爈⸸@@@AAABBBDDDEEEFFFHHHIIIJJJLLLRRRTTTUUUVVVXXXYYYZZZ\\\¥興cccdddeeeggghhhiiikkklllmmmt Secondary: "" $A¥鈈cccdddeeeggghhhiiikkklllmmmm_fast.mvf" +State: 눈cccdddeeeggghhhiiikkklllmmm---------- $Name: 숈cccdddeeeggghhhiiikkklllmmm $Envirosuit: 툈 4.0 $Rot Acceleration: Allowed Weapons: (EyeFlare.vfx" $Corona (Glare) 1: dlamp" "headlampѿFlySnd Volume: 0.6 $Move Sound "Sub Move" $Engine Reorward" $Engine Rev Back Sound: "Sub Rev BackwExplode Anim: "sub_explode"Anim Radius: 15.0 $Uehicle" +radius: 5 $Collision S򈈈phere: "collision_3" 1.0 1.0 0.566 $Collision_4" 1.0 1.0 +radius: 0.56󈈈 // -------------------------------------------------------ame: "APC" $V3D Filename: _CORPSE.v3d" $Movemode $Flags2: ("collide_player" "coll $Collision Radius: ge Given: 0.0 $FOV: 180 $E 5000 $Damage Type F 0.0 $Damage Type Factor: "energy" Relative Eye PHB: <-20,ye PHB: <50, 0, 0> $Max Vel: 6.5 + 3.0 $Max Rot Vel: econdary: "APC Rocket" $Thruster VFX 1: $Thruster VFX 2: : "Lil_RedEyeFlare.vfx" $Thruster VFXFX 5: "Lil_RedEyevfx" $Thruster VFX 9: "Lil_RedEyeFlarThruster VFX 10: " $Thruster VFX 11: "APC_BackLights.VFX" $Thruster VFX 13: EyeFlare.vfx" $Thruster VFX 14: "Lil_RedEyeFlare.vfx" $Thruster VFX 15: "Lil_RedEyeFlare.vfx" $Thruster VFX 16: "APC_BackLights_2.VFX" $Corona (Glare) 1: $Corona (Glare) 2: ck Style: "None" $Blind Pursuit Time:" 8 0.5 $Min FlyS 0.4 $Move Sound: "APC Move" $Engine Rev Fwd Sound: "APC Rev Forward" $Engine Rev Back Sound: "APC Rev Backward" $AttachSnd: "Sub Attach" $DetachSnd: etach" $Low_Pain Sound $DeathSnd: "Veh Death" $Explode ius: 7.0 $Use: "vehicle" +radius: 8 $Collision Sphere: "csphere_01" 1 1 // front left +spring constant: 2.5 +spring length: 0.25 $Collision Sphere: "cspher back left +sprin +spring length: 0.25 $Collision Sphere:ring constant: 2.5 length: 0.25 $Collision Sphere: "csphere_06" 1 1 // back right +spring constant: 2.5 +spring length: 0.25 $Num Skins: 0 $Cockpit VFX: "APC.vfx" $RFE Vehicles" // -----------------------------------------------------cccccccccccceeeeeeeeeeeeŴcccccccccccceeeeeeeeeeeeƵcccccccccccc¶eeeeeeeeeeeeȶccccccccccccĸeeeeeeeeeeeeɸeeeeeeeeeeeeŹ˹eeeeeeeeeeeeƺͺeeeeeeeeeeeeȻμeeeeeeeeeeeeɼнʽѾ˾ӿ¦®æïħİƨűǩƲȪdzʫɴˬʴ̬˵έ̶ϮͷЯθѰϹӱѺԱҺղӻ׳Լشսٵ־۵׿ܶٿݷ޸๹а¶ṹ›ð·⺺Ûıø任ěıĸ廻śŲŹ漼ƳƲƺ载Ƴdzƻ龾dzȳǻ꾾ȳȴȼ뿿ɴɽʵɽ˵ʾ˶˿̴̶̴̿Ͷʹηδη¡ϸáиáѸġѹġҹšӺơӺơԺǡԴպǡմջȡ񢢢eeeeeeeeeeeeeeeeeeeeeeeeɳeeeeeeeeeeeeeeeeeeeeeeeeʵeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee}}}~~~˴ˑʹ̑δӡ}}}~~~дћ}}}}}}ӛ}}}Ӊ՛}}}ԇ֜}}}}}}؋秧ďًŔۋƔ݋穩Ǐޛ}}}}}}ʑᛛ˒㛛~~~~~~劊~~~~~~Ά把χ芊}}}}}}ꊊ}}}}}}}}}}}}늊튊╕嚚瞞𙙙򛛛~~~}}}񖖖󛛛󑑑~~~}}}~~~}}}}}}}}}㢢}}}墢~~~}}}}}}蝝~~~~~~}}}}}}}}}}}}瞞㊊}}}}}}힞䑑힞斖}}}}}}~~~~~~蟟癙____________󽽽lllllllllֽ____________񽽽mmmmmmmmmվ____________𽽽տ____________スԿ||||||||||||人ࠠ||||||||||||人ch_sar_fiﺺ||||||||||||人h.mvf" 𺺺||||||||||||庺 "" 񺺺˥ack_crouc󽽽ʥState: ɥ 킂ɥtech_hmac삂ȥ 낂ǥ "ꂂǥustment: -30邂ƥ " 肂ť "attack_stand" d.mvf" +Sttack_walk" "tech_gren_walk.mvf" +Stech_gren_run.mvf" +Sta炂ĥtand" "tech_ "alt_fire_stand" "tech_gren_throw "fire_crouch" 悂ĥlamethrower" +Spine Ad: "tech_ft_stand.mvf" +State: +State: 䂂åouch_walk.mvf" +Action" f" "Ultor Reload" "tech_ft_fire "" +Action: Sphere: "csphere_0"here: "llision Sphere: "csphere_2" 5.0 2.0 $Num el1: "Ultor" "multi_merc" $V3D Filename: "merc_com.vcm" $LOD Distances:l: "flesh" ("walk" "h "humanoid" "envirosuit" "slippery") $Flags2:_fire") $Collision Rad85 $Collision Damage Given: 10.0 $Movement Radius: 0.5 $FOV: ctor: "armor piercing b 6.0 0.3 +fast factor: 1.5 $Acceleratio $Rot Acceleration: lowed Weapons: ("scope_assault_rifle" "Rail_Gun") $Default Primary: "sttack Style: "DTime: 30. "merc" $FlySnd: "" $Min 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